_this  spawn {
	private ["_vec"];
	_vec = _this;
	sleep 15;
	while {!isnull _vec} do {
		{
			if (!isplayer _x) then { deleteVehicle _x; };
		} foreach (crew _vec);
		if (count (crew _vec) <= 0) then {
			deleteVehicle _vec;
		} else {
			sleep 2.3456;
		};
	};
};